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Nephilim

About these pages


With the possible exception of the responses to some of the questions, none of this material can be claimed to be official. Some pieces may well even contradict each other. That should not dissuade you from making use of what you find here. The aim of this forum is to promote thought about the game, and support its players. Consider and use what of this information suits you, and respond with your own material of a similar calibre so that others may see the game in a different light.

About formats and rights

All the material here should be visible on a moderately recent web browser. Some effort has been made to ensure that even older text-only browsers can cope with most of it. In certain cases Adobe Acrobat files are provided for those who wish to download a clean and clear copy of material for use in their own games.

Note that all material here remains protected by the copyrights of the individual authors. Any use you make of this material beyond printing it out for your own personal use is subject to their whims. Any further reproduction of this material is only permitted with the express permission of the authors. If you cannot contact them at the addresses given, contact the maintainer of these pages.

Certain game concepts dealt with in these pages originate from the Nephilim game, and thus are the property of Chaosium Inc. It is not our intention to challenge their ownership of those concepts, or the game itself. The developments here documented are to be considered with reference to Nephilim, and not as a replacement for it. These pages exist with the permission of Chaosium Inc.


About the editor

Liam Routt works as an associate editor for Chaosium, and has written for the Nephilim game. His name and that of Judy Routt, his wife, appear in the Nephilim Rules (as proof-readers), and the Gamemasters' Screen (as the authors of Temple of the Ancients). He also wrote The Hurdy-Gurdy Man scenario which appears in Serpent Moon.

While Liam is responsible for other Chaosium publications, he has had an ongoing and at times consuming interest in Nephilim. He believes that the game deserves further work and would benefit from refinement. He's busy, though, and he knows that he will never complete the sorts of revisions that he would make to the game. Further, who is to say that his ideas alone would form the basis for a better treatment of the material? It is for those reasons that he wishes to support all who have ideas about the development of this game, and ensure that their material can be tried and considered by other minds questing for an understanding of this beautiful concept.

About the Nephilim heading

Liam is convinced of the import of this work in part, at least, because of the events that lead to the creation of the heading logo that adorns this page. The first time he set out to print a draft of the scenario that eventually became Temple of the Ancients, something went wrong with the printer. A page of seemingly random static was printed. And yet, clearly visible in the middle of the page was a single fractured word: Nephilim. If that was not a significant portent, he knows not what one is.



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